[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [animtext(id = "at1", name = "group_location_stamp", style="avg_only_medium", pos = "-400,-200", block = false)]望日前两日 寅时 [delay(time=3)] [animtextclean] [delay(time=1)] [playMusic(intro="$loading_intro", key="$loading_loop", volume=0.6)] [curtain(direction = 0,fillfrom = 0.5,fillto = 0.15, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.5,fillto = 0.15, fadetime=0.1)] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall",xScale=1.2,yScale=1.2, y=-150)] [backgroundTween(xFrom = 100, xTo = -100, duration=30, block=false)] [focusout(type="bg", id="58_g4_baizaomainstreet_n", from=0, to=0.6, duration=0.1, block=false)] [Delay(time=0.1)] [PlaySound(key="$d_avg_audience_chaos", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot = "l", name = "avg_npc_1622_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1636_1#1$1", bstart=0.9,bend=1, posfrom = "400,30", posto = "-80,30", duration = 0.8)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.3)] [charslot(slot = "r", name = "avg_npc_1625_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.2)] [charslot(slot = "l", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.3)] [charslot(slot = "m", posfrom = "-80,30", posto = "-250,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.2)] [charslot(slot = "r", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=1)] [charslot] [charslot(slot = "l", name = "avg_npc_1642_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1623_1#1$1", bstart=0.9,bend=1, posfrom = "400,30", posto = "-80,30", duration = 0.8)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.3)] [charslot(slot = "r", name = "avg_npc_1638_1#1$1", bstart=0.9,bend=1, posfrom = "200,30", posto = "0,30", duration = 0.8)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.8, duration = 0)] [Delay(time=0.2)] [charslot(slot = "l", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.3)] [charslot(slot = "m", posfrom = "-80,30", posto = "-250,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=0.2)] [charslot(slot = "r", posfrom = "0,30", posto = "-200,30", afrom=1, ato=0, duration = 0.8)] [Delay(time=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [curtain] [charslot] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [focusout(type="bg", id="58_g4_baizaomainstreet_n", from=0.6, to=0, duration=0.1, block=false)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "l", focus="l", name = "avg_npc_1637_1#1$1")] [charslot(slot = "r", focus="l", name = "avg_npc_1637_1#1$1",block=true)] [charslot(slot = "l", focus="l")] [name="巡防营守卫"]禀报哨官,自昨日酉时至今日寅时一刻,主街片区八成以上的居民已被安全转移至丙号移动地块。 [name="巡防营守卫"]还有部分群众,因公务、财物等原因滞留。 [charslot(slot = "r", focus="r")] [name="巡防营哨官"]督促剩下的百姓尽快处理好手头的事务,不要过分贪恋财物,最后期限已经不远了。 [charslot(slot = "l", focus="l")] [name="巡防营守卫"]是! [charslot(slot = "r", focus="r")] [name="巡防营哨官"]另外,加强各哨卡的安全检查。如有任何可疑分子和异常情况,立即禀报校将。 [charslot(slot = "l", focus="l")] [name="巡防营守卫"]遵命! [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [charslot(slot = "l", posfrom="0,0",posto="-100,0",afrom=1, ato=0, duration=1.5,isblock=true)] [delay(time=0.5)] [charslot] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1",duration=1, isblock=true)] [name="左乐"]原来百灶城已经开始疏散了......不知道司岁台有没有岁陵最新的消息。 [charslot(slot = "m", name = "avg_4121_zuole_1#3$1")] [name="左乐"]哨卡的人不少......还是尽量不要引人注意。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]......绕路走吧。 [stopmusic(fadetime=2)] [dialog] [charslot(slot = "m", posfrom="0,0",posto="-30,-30",duration=0.5,isblock=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="-30,-30",posto="80,200",afrom=1, ato=0, duration=0.15,isblock=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [name="左乐"]那是—— 左乐绕过了哨卡,但是在下一个街角,在嘈杂的人群中,他看到了一个本不该出现在这里的身影。 [playMusic(intro="$m_act31side_bat2_intro",key="$m_act31side_bat2_loop", volume=0.6)] [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_2134_1#1$1",duration=1.5,isblock=true)] [name="覆面的秉烛人"]左乐。 [dialog] [charslot] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1",posfrom="-150,150",posto="30,-30",duration=0.5, isblock=true)] [delay(time=0.4)] [PlaySound(key="$d_avg_runstop",volume=1)] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1",afrom=1,ato=1, posfrom="30,-30",posto="0,0",duration=0.5, isblock=true)] [name="左乐"]您...... [charslot(slot = "m", name = "avg_4121_zuole_1#6$1")] [name="左乐"]抱歉,请问您是哪位......前辈? [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]邙山镇和界园的事,司岁台已经知晓。我奉命来此接应,辛苦你了。 [name="覆面的秉烛人"]长途劳顿,先去歇息吧。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]多谢前辈关心。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]可现在我还需将信物送回司岁台,镇抚仪式的细节也该第一时间呈报给监正大人,在下不敢松懈。 [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]不过是镇抚仪式完成的凭证,不算要紧,由我转交便是。 [name="覆面的秉烛人"]至于详细的述职报告,你回去写,稍后再提交也不迟。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]可是...... [charslot(slot = "m", focus="n")] 左乐的指节下意识地划过口袋中的信物。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="63_mini04_mountaintop",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1238_1#5$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]此次情况极为特殊,我必须亲手将信物上交,并当面向监正大人说明。 [dialog] [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [PlaySound(key="$d_avg_paper1", volume=0.8)] [delay(time=1)] [name="覆面的秉烛人"]这里有司岁台监正亲笔写的批文,你还有什么疑问? [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]...... [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]左乐,知道你一向认真,但眼下形势复杂,不必太过固执。 [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]......抱歉前辈,事发突然,我也不知为何任务有如此变动。 [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]我不会质疑监正的命令,那是不是至少可以允许在下一同前往司岁台,面见监正大人,了解情况呢? [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]...... [dialog] [charslot] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-80,0",posto="-80,0",duration=1,isblock=false)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="80,0",posto="80,0",duration=1,isblock=true)] [delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]前辈......这是何意? [dialog] [PlaySound(key="$d_avg_drawsword", volume=1)] [charslot(slot = "m", name = "avg_npc_1637_1#1$1")] [name="巡防营守卫"]是有人不配合大人执行公务? [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]停手......暂且不必。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]我从来不曾见过,需要司岁台与巡防营共同行动的场合。 [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]我说过,当前形势复杂,一应事务均遵战时制度。 [name="覆面的秉烛人"]左乐,你我再如此拉扯下去,只会贻误战机。 [name="覆面的秉烛人"]我奉命行事。你若是有任何疑问,均可在事后向监正大人询问。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]“奉命行事”......敢问前辈究竟是奉了谁的命令? [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]......军机不可泄漏。左公子,你既出身行伍,不会连这点道理都不懂。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]...... [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]司岁台三百秉烛人,彼此之间互不知晓履历过往。 [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]你怎么会知道我的过往经历? [charslot(slot = "m", name = "avg_4121_zuole_1#5$1")] [name="左乐"]......你到底是什么人? [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]...... [name="覆面的秉烛人"]拿下。 [dialog] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-250,0",posto="0,0",duration=0.5, isblock=false)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="250,0",posto="0,0",duration=0.5, isblock=false)] [delay(time=0.1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="0,0",posto="80,0",afrom=1, ato=0, duration=0.3, isblock=false)] [delay(time=0.8)] [charslot] [PlaySound(key="$d_avg_ftrub", volume=0.5)] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1",posfrom="-80,0",posto="0,0",duration=0.2,isblock=true)] [delay(time=0.8)] [charslot] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-250,0",posto="-50,0",duration=1,isblock=false)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="250,0",posto="50,0",duration=1,isblock=true)] [delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_1871_1#1$1",bstart=0.2, bend=0.7, isblock=true)] [name="???"]......去! [dialog] [charslot] [PlaySound(key="$d_avg_gnrtrllng", volume=1)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-50,0",posto="-50,0",focus="l",isblock=false)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="50,0",posto="50,0",isblock=true,focus="l")] [name="巡防营守卫"]什么——? [dialog] [charslot(slot = "r",focus="all")] [PlaySound(key="$d_avg_steamburst", volume=1)] [bgeffect(name="$eb_blacksmoke_02", fade = true, fadetime = 3, layer=1)] 僵持之间,一枚墨色的圆球状物件倏然滚落至众人面前,随即溅射出灰黑色的浓烟,迅速弥漫开来。 [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="50,0",posto="50,0",isblock=true,focus="l")] [PlaySound(key="$d_avg_marchturnaround", volume=1)] [name="巡防营守卫"]有埋伏!列阵防御! [dialog] [charslot] [charslot(slot="m",name="avg_npc_1871_1#1$1",bstart=0.2, bend=0.7, isblock=true)] [name="???"]还不快走! [charslot(slot = "m", name = "avg_4121_zuole_1#6$1")] [name="左乐"]什—— [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]......唉! [dialog] [charslot] [PlaySound(key="$d_avg_clothmovement", volume=1)] 话音未落,左乐已纵身跃上檐角。 [charslot(slot = "m", name = "avg_npc_2134_1#1$1")] [name="覆面的秉烛人"]......追! [dialog] [charslot] [PlaySound(key="$d_avg_soldiersstep",channel="step", volume=0.5)] 少年身后响起密密麻麻的脚步声,数名守军朝着他消失的方向一拥而去。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [stopsound(fadetime=0.5,channel="step")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [playMusic(intro="$newhope01_intro",key="$newhope01_loop", volume=0.6)] [PlaySound(key="$d_avg_crwddiscuss_outside", loop=true, channel="sl",volume=0.5)] [charslot(slot = "m", name = "avg_npc_1637_1#1$1")] [name="警惕的巡防营守卫"]大家排好队!时间还早,切莫拥挤! [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="l")] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="l",isblock=true)] [name="认真的学生"]你再仔细想想,是不是落在书桌上了? [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="r")] [name="惊慌的学生"]......对,对!很有可能! [dialog] [charslot] [PlaySound(key="$d_avg_sldrrng", volume=1)] [charslot(slot = "m", name = "avg_npc_1637_1#1$1",posfrom="80,0",posto="0,0",duration=1,isblock=true)] [name="警惕的巡防营守卫"]两位同学,什么情况? [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="r")] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="r",isblock=true)] [name="惊慌的学生"]守、守卫大叔! [name="惊慌的学生"]我俩刚刚在城外做完实验,这才听到疏散的消息...... [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="l")] [name="认真的学生"]我们还有很重要的东西落在了学校的实验室里,我们取到后就火速回来!绝不拖沓!您看行不? [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1637_1#1$1")] [name="警惕的巡防营守卫"]现在情况已经很紧急了,什么东西这么重要...... [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="l")] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="l",isblock=true)] [name="认真的学生"]是很重要的实验数据!我们花了好多年才完成的! [name="认真的学生"]如果这个课题能做成的话,也许,也许就...... [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1637_1#1$1")] [name="警惕的巡防营守卫"]......出示下学生证,然后去那边过安全检查。 [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="all")] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="all",isblock=true)] [name="认真的学生&惊慌的学生"]多谢大叔! [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1637_1#1$1")] [name="警惕的巡防营守卫"]对了,取到数据后跟着学宫的工作人员转移吧。但是一天之内,务必要离开。 [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",focus="all")] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",focus="all",isblock=true)] [name="认真的学生&惊慌的学生"]明白! [dialog] [charslot(slot = "l", name = "avg_npc_1625_1#1$1",posfrom="0,0",posto="80,0",afrom=1,ato=0,duration=1,isblock=false)] [charslot(slot = "r", name = "avg_npc_1626_1#1$1",posfrom="0,0",posto="80,0",afrom=1,ato=0,duration=1,isblock=true)] [charslot] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",posfrom="-150,0",posto="0,0",duration=1.2,isblock=false)] [delay(time=1)] [charslot(slot = "r",name = "avg_npc_1637_1#1$1",posfrom="30,0",posto="0,0",duration=0.5)] [delay(time=0.8)] [StopSound(channel="sl", fadetime=2)] [charslot(slot = "r",focus="r")] [name="警惕的巡防营守卫"]这位姑娘,请留步! [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",focus="l")] [name="陈"]我? [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]姑娘,现在百灶城已经开始全面疏散,没有特殊情况,是不允许进城的。 [name="警惕的巡防营守卫"]请问姑娘有什么事吗? [dialog] [charslot] 陈试图混迹在进城的队伍中穿过关口,眼尖的守卫还是发现了她,立刻迎了上来。 陈有意将裹起来的赤霄往身后藏了藏。 [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="l",isblock=false)] [charslot(slot = "l", name = "avg_1050_chen3_1#4$2",focus="l",isblock=true)] [name="陈"]我在......找我的舅舅。 [charslot(slot = "l", name = "avg_1050_chen3_1#13$2",focus="l")] [name="陈"]我舅舅年事已高,腿脚不便,携带的行李又多——舅妈托我来接他撤离。 [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]嗯?可我记得户部前日下达疏散命令后,就已将城中的留守老人统一接走了。 [charslot(slot = "l", name = "avg_1050_chen3_1#3$2",focus="l")] [name="陈"]......我舅舅他不是百灶本地人,是前些时候趁着中秋,到京城游玩的龙门旅客。 [charslot(slot = "l", name = "avg_1050_chen3_1#12$2",focus="l")] [name="陈"]他......向来不合群,很少和人来往,前天起就一直待在旅馆,等我来接。 [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]......还请阁下出示一下身份文书。 [charslot(slot = "l", name = "avg_1050_chen3_1#13$2",focus="l")] [name="陈"]......也好。 [dialog] [PlaySound(key="$d_avg_pcket", volume=1)] [delay(time=2)] [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]龙门人......姓名,陈晖洁......曾任龙门近卫局,高级警司。 [name="警惕的巡防营守卫"]而您现在......感染者? [charslot(slot = "l", name = "avg_1050_chen3_1#13$2",focus="l")] [name="陈"]......因病退役,很多年前的事了...... [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]向您致敬,您可以走了。 [name="警惕的巡防营守卫"]如果您没找到您的舅舅的话,还是可以就近找守卫求助。 [name="警惕的巡防营守卫"]但是一天之内,务必要离开。 [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",focus="l")] [name="陈"]多谢提醒。 [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",focus="l")] [name="陈"]对了,还请问,昨天以来,你是否有见过一个红发红角,块头很大的龙路过关口? [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]不曾见过...... [charslot(slot = "r", focus="r")] [name="警惕的巡防营守卫"]可是您描述的这个样貌,我怎么觉得...... [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",focus="l")] [name="陈"]......没事,只是随便问问。 [charslot(slot = "l", name = "avg_1050_chen3_1#1$2",focus="l")] [name="陈"]多谢,告辞了。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l",posfrom="0,0",posto="80,0",afrom=1,ato=0,duration=1)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.25,afrom=0.5,ato=0.5,fadetime=0,block=false)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.25,afrom=0.5,ato=0.5,fadetime=0,block=false)] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall",xScale=1.3, yScale=1.3, xScaleTo=1.3, yScaleTo=1.3, y=200,x=0,fadetime=0.1,block=false)] [focusout(duration=0, type="bg", from=0, to=1, block=true)] [stopmusic(fadetime=2)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "l", name = "avg_npc_2126_1#1$1",afrom=0, ato=0, duration = 0)] [charslot(slot = "L", action="zoom", poszoom = "0.5,0.5", scale=1.1, duration = 0)] [charslot(slot = "l",posfrom="-150,200",posto="150,200",afrom=0,ato=1, duration=1, isblock=true)] [delay(time=0.3)] [charslot(slot = "l",posfrom="150,200",posto="300,200",afrom=1,ato=0, duration=1, isblock=true)] [delay(time=0.3)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [curtain(direction = 0,fillfrom = 0.25,fillto = 0.01,afrom=0.5,ato=0.5,fadetime=0.1,block=false)] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall",fadetime=0.1,block=false)] [focusout(duration=0.1, type="bg", from=1, to=0, block=false)] [curtain(direction = 4,fillfrom = 0.25,fillto = 0.01,afrom=0.5,ato=0.5,fadetime=0.1,block=true)] [curtain] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "m",posfrom="80,0",posto="0,0",duration=0.5, name = "avg_npc_1637_1#1$1",isblock=false)] [name="警惕的巡防营守卫"]等等!那边的女士!你要去哪—— [dialog] [PlaySound(key="$d_avg_horn", volume=1)] [delay(time=2)] [playMusic(intro="$m_bat_act23side_01_intro", key="$m_bat_act23side_01_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1637_1#1$1",isblock=false)] [name="警惕的巡防营守卫"]集合号?! [name="警惕的巡防营守卫"]那边发生什么事了? [dialog] [charslot(slot = "m",posfrom="0,0",posto="100,0",afrom=1,ato=0,duration=0.8,isblock=false)] [PlaySound(key="$rungeneral")] [delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_1050_chen3_1#5$2")] [name="陈"]什么......? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [stopsound(fadetime=0.5,channel="step")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_magic_m")] [charslot(slot = "r", name = "avg_npc_2135_1#1$1",posfrom="150,0",posto="150,0", duration=1.5, isblock=false)] [charslot(slot = "l", name = "avg_npc_2135_1#1$1",posfrom="-150,0",posto="-150,0", duration=1.5, isblock=false)] [charslot(slot = "m", name = "avg_npc_2135_1#1$1", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot] [charslot(slot = "m", name = "avg_npc_1637_1#1$1",posfrom="-80,0",posto="0,0",duration=0.3,isblock=true)] [name="巡防营哨官"]后退!大家后退!就近躲避! [name="巡防营哨官"]各队列注意——保护好哨卡处的平民! [dialog] [charslot] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="l",isblock=false)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",focus="l",isblock=true)] [name="紧张的巡防营守卫"]那......那边黑压压的一片,是......是什么东西? [dialog] [charslot] [StopSound(channel="bgs", fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image(image="cg_moonmasked",screenadapt="coverall",xScale=1.2, yScale=1.2,x=50)] [ImageTween(xTo=-50, duration=30, ease="6", block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.2)] 夜色深重,浓密的阴云彻底遮蔽月光的时刻,一支“军队”凭空出现在了街道上。 没有号令,没有鼓声,没有甲胄碰撞武器的声响,也没有行旅叩击大地的震颤。 那是列森严的、无声的甲士,轮廓模糊,裹挟着深不见底的死寂,向着哨卡飘来。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [image] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="l",isblock=false)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",focus="l",isblock=true)] [name="紧张的巡防营守卫"]你......你们有没有听说,当年百灶还没搬上移动平台的时候,就有人在城市里见过鬼...... [name="紧张的巡防营守卫"]鬼兵借道...... [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="r")] [name="警惕的巡防营守卫"]话本里的桥段你也信?我看大概率就是受前段时间的异常天气影响,产生的蜃景! [charslot(slot = "l", name = "avg_npc_1637_1#1$1",focus="l")] [name="紧张的巡防营守卫"]那这蜃景......未免也太真实了。 [name="紧张的巡防营守卫"]不对,他们身上的甲胄,和我们根本不一样! [name="紧张的巡防营守卫"]那根本不是什么蜃景—— [dialog] [charslot] 直到那庞大的队伍靠近,守卫这才看清,沉默的甲士面目模糊可怖,形制古老的铠甲上沾染着血迹,仿佛穿越千年的杀神厉鬼。 [dialog] [PlaySound(key="$e_atk_magic_m", volume=0.8)] [charslot(slot = "m", name = "avg_npc_2135_1#1$1", duration=1.5, isblock=true)] 还不等他反应过来,甲士手中的锋刃已经贴近了他的面庞。 [dialog] [charslot(slot = "m",focus="n")] [name="???"]退后! [dialog] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [delay(time=0.1)] [charslot(slot = "m", action="shake", afrom=1 , ato=1, power=3, times=30, duration=0.8)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", name = "avg_npc_1615_1#1$1",posfrom="-150,100",posto="50,0", duration=0.2,isblock=false)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [Effect(name="$e_vanish", layer = 1)] [charslot(slot = "m", afrom=1,ato=0, duration=0.8, isblock=true)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1615_1#8$1")] [name="“禁军小教头”"]......影子? [dialog] [charslot(slot = "m", name = "avg_npc_2135_1#1$1",posfrom="400,0",posto="1,0",duration=0.3,afrom=1,ato=0,block=true)] [delay(time=0.3)] [charslot] [PlaySound(key="$d_avg_spear", volume=1)] [Effect(name="$e_slash_cross",rox=0,roy=0,roz=0,layer =3)] [Effect(name="$e_spark_01_mid",rox=0,roy=0,roz=0,layer = 1)] [PlaySound(key="$swordtsing4", volume=1)] 禁军学徒横剑斩击,却只是堪堪改变了对方攻击的路线,锈蚀的长矛蕴含的巨大力道令她暗吃一惊。 锋刃掠过她的头顶,但紧接着又以诡异的角度折返,直逼要害。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot(slot = "m",focus="l", name = "avg_npc_2135_1#1$1")] [charslot(slot = "l",focus="l", name = "avg_npc_1615_1#8$1")] [name="“禁军小教头”"]徒有其形—— [dialog] [charslot(slot = "l", posfrom="50,0",posto="200,0",duration=0.2,focus="m")] [delay(time=0.1)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Effect(name="$e_bladeline_01_large",rox=0,roy=0,roz=0,layer = 1)] [charslot(slot = "m", name = "avg_npc_2135_1#1$1",afrom=1,ato=0,duration=1,focus="m",isblock=true)] [dialog] [charslot] 一名甲士在禁军学徒的斩击下灰飞烟灭。 但奇怪的是,其余甲士似乎并没有因此而将她视作敌人,他们只是沿着空旷的道路,向前沉默行进,不知欲往何处。 [dialog] [charslot(slot = "r", name = "avg_npc_1615_1#8$1",focus="l",isblock=false)] [PlaySound(key="$d_avg_sldrrng", volume=1)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1",posfrom="-150,0",posto="0,0",duration=0.8, focus="l")] [delay(time=0.8)] [name="巡防营哨官"]校将! [charslot(slot = "r", name = "avg_npc_1615_1#2$1",focus="r")] [name="“禁军小教头”"]传令各营,这些甲士并非寻常敌人,千万当心。 [charslot(slot = "r", name = "avg_npc_1615_1#4$1",focus="r")] [name="“禁军小教头”"]它们看上去对我们并没有直接的敌意,不要主动与之发生冲突。 [charslot(slot = "r", name = "avg_npc_1615_1#2$1",focus="r")] [name="“禁军小教头”"]疏散沿途群众,静观其变。 [charslot(slot = "l", focus="l")] [name="巡防营哨官"]大人,这些东西到底从哪来,他们到底是......? [charslot(slot = "r", name = "avg_npc_1615_1#1$1",focus="r")] [name="“禁军小教头”"]......伥。 [charslot(slot = "r", name = "avg_npc_1615_1#1$1",focus="r")] [name="“禁军小教头”"]抽调人手,立即将情况同步给司岁台。 [charslot(slot = "r", name = "avg_npc_1615_1#1$1",focus="r")] [name="“禁军小教头”"]这些伥如果只是行进就罢了,一旦有惊扰平民、擅闯禁区等行为,该制止时,绝不能手软。 [charslot(slot = "l", focus="l")] [name="巡防营哨官"]是! [dialog] [PlaySound(key="$d_avg_sldrrng", volume=1)] [charslot(slot = "l", afrom=1,ato=0 ,posfrom="0,0",posto="-150,0",duration=1.2, block=true)] [delay(time=1.2)] [dialog] [charslot(slot = "r", name = "avg_npc_1615_1#8$1")] [name="“禁军小教头”"]这般动乱,岁陵中的情势怕是已经刻不容缓了。 [charslot(slot = "r", name = "avg_npc_1615_1#4$1")] [name="“禁军小教头”"]陛下的旨意,到底...... [dialog] [PlaySound(key="$swordtsing1", volume=0.4)] [delay(time=0.2)] [PlaySound(key="$swordtsing3", volume=0.4)] [charslot(slot = "r", name = "avg_npc_1615_1#6$1")] [name="“禁军小教头”"]那边......已经打起来了? [charslot(slot = "r", name = "avg_npc_1615_1#6$1")] [name="“禁军小教头”"]红色的剑光? [dialog] [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [playMusic(key="$m_sys_act23side_loop", volume=0.6)] [PlaySound(key="$e_atk_magic_m", volume=0.8)] [charslot(slot = "r", name = "avg_npc_2135_1#1$1", duration = 0.4)] [delay(time=0.3)] [charslot(slot = "l", name = "avg_npc_2135_1#1$1", duration = 0.4)] [delay(time=1.4)] [charslot(slot = "r", afrom=1, ato=0, duration = 0.8)] [delay(time=0.3)] [charslot(slot = "l", afrom=1, ato=0, duration = 0.8)] [delay(time=1.8)] [PlaySound(key="$e_atk_magic_m", volume=0.8)] [charslot(slot = "r", name = "avg_npc_2135_1#1$1", duration = 0.4)] [delay(time=0.3)] [charslot(slot = "l", name = "avg_npc_2135_1#1$1", duration = 0.4)] [delay(time=1.4)] [charslot(slot = "r", afrom=1, ato=0, duration = 0.8)] [delay(time=0.3)] [charslot(slot = "l", afrom=1, ato=0, duration = 0.8)] [delay(time=1.8)] [charslot] [name="慌张的人群"]我的天......这支军队是从哪里冒出来的?! [name="慌张的人群"]他们、他们要冲过来了!救命! [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_2126_1#1$1",duration=1.5)] [delay(time=1.5)] [name="气韵端庄的女子"]“字伥”...... [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]还是这般古老的模样,是哪个人念念不忘的陈年旧梦吗? [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]是因为祂要醒来了?还是因为,你已经回家了? [dialog] [charslot(slot = "l", name = "avg_npc_2135_1#1$1",posfrom="-200,0",posto="-50,0",duration=1,isblock=true,focus="m")] [charslot(slot = "m", focus="n")] [name="陈"]小心! [dialog] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Effect(name="$e_bladeline_red",rox=0,roy=10,roz=0, x=-250, layer = 1)] [PlaySound(key="$d_sp_chixiaobadao", volume=1,block=false)] [charslot(slot = "l", afrom=1,ato=0)] [delay(time=1)] [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_1050_chen3_1#1$2",duration=1,isblock=true)] [name="陈"]小姐,你没事吧—— [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]...... [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]多谢。 [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]你帮了我一次,你认为我该如何回报? [charslot(slot = "m", name = "avg_1050_chen3_1#5$2")] [name="陈"]回报?不,那倒不用...... [charslot(slot = "m", name = "avg_1050_chen3_1#11$2")] [name="陈"]这些怪物不知道是从哪里冒出来的,十分危险,务必当心。 [dialog] [charslot] 陈看到眼前女子气定神闲,对动乱视若无睹,甚至还侧过脸,毫不避让地直视着自己的眼睛。 [charslot(slot = "m", name = "avg_1050_chen3_1#15$2")] [name="陈"]你...... [dialog] [charslot] [PlaySound(key="$MH_epvspin", volume=1)] [delay(time=0.3)] 注意到女子审视的眼神,陈立即将赤霄剑收回鞘中——即便已经于事无补。 [charslot(slot = "m", name = "avg_npc_2126_1#13$1")] [name="气韵端庄的女子"]原来是炎氏之后。 [charslot(slot = "m", name = "avg_1050_chen3_1#12$2")] [name="陈"]......你应该误会了,我—— [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]在你看来,以一人之志夺万人之志,以一人之智启万人之智,二者区别如何? [charslot(slot = "m", name = "avg_1050_chen3_1#1$2")] [name="陈"]为什么问这个? [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]一时得不出答案吗? [charslot(slot = "m", name = "avg_1050_chen3_1#11$2")] [name="陈"]情况紧急,现在不是聊这个的时候。 [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]遗憾。 [charslot(slot = "m", name = "avg_npc_2126_1#1$1")] [name="气韵端庄的女子"]也许我们以后可以再聊。 [charslot(slot = "m", name = "avg_npc_2126_1#10$1")] [name="气韵端庄的女子"]......也许。 [dialog] [charslot(slot = "m", name = "avg_npc_2126_1#1$1",afrom=1,ato=0, posfrom="0,0",posto="-80,0",duration=0.8,isblock=true)] [dialog] [charslot] 未等陈反应,女子的身影便已隐入人群中。 [charslot(slot = "m", name = "avg_1050_chen3_1#4$2")] [name="陈"]......好奇怪的人。 [charslot(slot = "m", name = "avg_1050_chen3_1#1$2")] [name="陈"]说起来,这些突然出现的怪物......是不是和“岁兽”有关? [charslot(slot = "m", name = "avg_1050_chen3_1#1$2")] [name="陈"]它们,好像都是来自同一个方向—— [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="58_g4_baizaomainstreet_n",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_soldiersstep", volume=1)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1", duration = 0.4, isblock=true)] [charslot(slot = "r", afrom=1, ato=0, duration = 0.4, isblock=true)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1", duration = 0.4, isblock=true)] [charslot(slot = "l", afrom=1, ato=0, duration = 0.4, isblock=true)] [charslot(slot = "r", name = "avg_npc_1637_1#1$1", duration = 0.4, isblock=true)] [charslot(slot = "r", afrom=1, ato=0, duration = 0.4, isblock=true)] [charslot(slot = "l", name = "avg_npc_1637_1#1$1", duration = 0.4, isblock=true)] [charslot(slot = "l", afrom=1, ato=0, duration = 0.4, isblock=true)] [charslot] [charslot(slot = "m", name = "avg_4121_zuole_1#3$1",posfrom="100,0",posto="-100,0",duration=0.5)] [delay(time=0.5)] [charslot] 巡防营的队伍从眼前闪过,左乐将身影收进墙后。 [dialog] [charslot(slot = "m", name = "avg_4121_zuole_1#3$1",duration=0.8)] [delay(time=1)] [name="左乐"]城中到底是什么情况......这些人究竟是领了谁的命令?又为何会盯着这个界园带出来的信物? [charslot(slot = "m", name = "avg_4121_zuole_1#3$1")] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4121_zuole_1#2$1")] [name="左乐"]那份批文,的确是监正大人......可是她为何会同他们—— [dialog] [charslot] [PlaySound(key="$e_atk_magic_m")] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot(slot = "r",posfrom="200,0",posto="200,0",name = "avg_npc_2135_1#1$1",duration=1, isblock=false)] [charslot(slot = "l",posfrom="-200,0",posto="-200,0",name = "avg_npc_2135_1#1$1",duration=1, isblock=false)] [charslot(slot = "m", name = "avg_npc_2135_1#1$1",duration=1,block=true)] [delay(time=2)] [dialog] [charslot] [charslot(slot = "m", name = "avg_4121_zuole_1#6$1")] [name="左乐"]又是追兵?! [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]不,不对......这是?! [dialog] [charslot] 关于过往的无数张画像在他的脑海中闪过,最终定格于司岁台所藏的大狩猎图卷上。 [charslot(slot = "m", name = "avg_4121_zuole_1#2$1")] [name="左乐"]......父亲的书房里似乎也挂过类似的甲士卷轴。 [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]难道是......伥?! [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_2135_1#1$1")] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.1, duration =0.3, isblock=false)] [charslot(slot = "m", afrom = 1, ato = 0, duration =0.3, isblock=true)] 凝神思索的刹那,领头的伥怪已如烈风般向他袭来。 [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1637_1#1$1", isblock=true)] [name="巡防营守卫"]当心! [dialog] [charslot] [charslot(slot = "M", name = "avg_4121_zuole_1#4$1")] [delay(time=0.3)] [PlaySound(key="$d_avg_spear", volume=1)] [charslot(slot = "M", name = "avg_4121_zuole_1#4$1",posfrom="0,0",posto="150,0",afrom=0,ato=1,duration=0.3)] [PlaySound(key="$swordtsing4", volume=1)] [charslot(slot = "R", name = "avg_npc_2135_1#1$1",posfrom="-100,0",posto="-300,0",duration=0.3,isblock=true)] [charslot(slot = "r", action="shake", power=3, times=30,duration=0.3)] [delay(time=0.5)] [charslot(slot = "m", action="jump", posto="-200,0", power=0, times=1, duration=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [charslot(slot = "R", posfrom="-300,0",posto="-400,0",duration=0.5)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [Effect(name="$e_vanish",x=-150, layer = 1)] [charslot(slot = "R", afrom=1,ato=0,duration=0.8)] [dialog] [Delay(time=2)] [charslot] 黑色的伥怪应声溃散,在侧旁的墙壁上留下浓重的墨痕。 [dialog] [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",posfrom="30,0",posto="0,0",duration=0.5, focus="l")] [name="左乐"](这墨痕......伥......字伥?!) [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",focus="l")] [name="左乐"](怎么可能,难道是那位消失的代理人......) [dialog] [charslot(slot = "r", name = "avg_npc_1637_1#1$1",posfrom="80,0",posto="0,0",focus="r", duration=0.8,isblock=true)] [name="巡防营守卫"]大人!您—— [charslot(slot = "l", name = "avg_4121_zuole_1#5$1",focus="l")] [name="左乐"]再要纠缠,就别怪我手下无情! [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="r")] [name="巡防营守卫"]大、大人误会了! [name="巡防营守卫"]我只是见您差点被那怪物袭击,所以才想来帮忙...... [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",focus="l")] [name="左乐"]你不拿我? [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="r")] [name="巡防营守卫"]啊? [name="巡防营守卫"]大人,您别开玩笑了......我只是刚刚接到命令,协助各位秉烛人清剿这一带的怪物...... [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",focus="l")] [name="左乐"]那你可有看到其他秉烛人? [charslot(slot = "r", name = "avg_npc_1637_1#1$1",focus="r")] [name="巡防营守卫"]没、没有。 [charslot(slot = "l", name = "avg_4121_zuole_1#3$1",focus="l")] [name="左乐"](城中伥乱,司岁台怎么不来处理......) [charslot(slot = "l", name = "avg_4121_zuole_1#3$1",focus="l")] [name="左乐"](还有巡防营的人,明显是奉了两套截然不同的命令......) [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",focus="l")] [name="左乐"](......等见到监正大人,一定要问个明白。) [charslot(slot = "l", name = "avg_4121_zuole_1#8$1",focus="l")] [name="左乐"]抱歉......是我误会了,这位兄台,多有得罪。 [charslot(slot = "l", name = "avg_4121_zuole_1#1$1",focus="l")] [name="左乐"]此处危险,你也小心。 [dialog] [playsound(key="$d_avg_bldwhoosh")] [delay(time=0.2)] [playsound(key="$swordtsing4")] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", posfrom="0,0",posto="-200,200",afrom=1, ato=0, duration=0.15, isblock=true)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [delay(time=0.5)] 刀光流转,左乐旋身解决掉身旁的数只伥怪,转瞬又消失在了巷道深处。 [dialog] [PlaySound(key="$d_avg_walkfast")] [charslot(slot = "r", posfrom="0,0",posto="-150,0",duration=0.5,isblock=true)] [name="巡防营守卫"]好、好快的身手! [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1871_1#1$1", bstart=0.2,bend=0.7, duration =1)] [delay(time=1.2)] [name="???"]啧......跑这么快。 [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_yanshabbyroom",xScale=1.2, yScale=1.2,screenadapt="coverall")] [BackgroundTween(xFrom=0, xTo=50, duration=0.1,ease="OutQuad",block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_drtywndblw",volume=0, channel="f", loop=true)] [SoundVolume(volume=1, channel="f",fadetime=1)] [delay(time=2)] [StopSound(channel="f", fadetime=1)] [playMusic(intro="$m_act31side_bat2_intro", key="$m_act31side_bat2_loop", volume=0.6)] [charslot(slot = "m", name = "avg_4121_zuole_1#3$1",duration=1)] [delay(time=1)] [name="左乐"]越靠近这个方向,这些字伥的数量就越多...... [charslot(slot = "m", name = "avg_4121_zuole_1#3$1")] [name="左乐"]它们究竟是从何处...... [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4121_zuole_1#5$1")] [name="左乐"]——出来! [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1871_1#1$1",duration=1,isblock=true)] [name="莫佚"]好好好......出来就出来,凶什么凶。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]是你——! [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="63_mini04_mountaintop",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1238_1#1$1")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="“老天师”"]还有,这个女娃,跟我走。 [charslot(slot = "m", name = "avg_npc_1871_1#13$1")] [name="莫佚"]我......? [charslot(slot = "m", name = "avg_npc_1238_1#10$1")] [name="“老天师”"]反正你和那个秉烛人小孩合不来,你们一路进去怕是得先打起来——你要找的东西,让他帮你找就行。 [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="bg_yanshabbyroom",xScale=1.2, yScale=1.2,screenadapt="coverall")] [BackgroundTween(xFrom=0, xTo=50, duration=0.1,ease="OutQuad",block=true)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]阁下跟随我一路,究竟所图何事? [charslot(slot = "m", name = "avg_npc_1871_1#6$1")] [name="莫佚"]这是什么态度,好歹是熟人见面,这种时候不应该高兴点吗? [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"]你...... [charslot(slot = "m", name = "avg_4121_zuole_1#2$1")] [name="左乐"]我相信老天师她放走你,一定有她的理由。 [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]但我无法信任你......一个山海众。 [charslot(slot = "m", name = "avg_npc_1871_1#1$1")] [name="莫佚"]好好好......正义善良的司岁台左公子,知道你瞧不上我们旁门左道。 [charslot(slot = "m", name = "avg_npc_1871_1#1$1")] [name="莫佚"]但是眼下在你被司岁台自己人追捕的时候,我们能不能稍微通力合作一下? [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]其中一定有什么误会才对......等我面见监正大人,自然会—— [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]等等,你怎么知道我被司岁台追捕? [charslot(slot = "m", name = "avg_npc_1871_1#9$1")] [name="莫佚"]榆木脑袋!刚才你被那群人围住的时候,要不是我出手,你早就被逮起来了! [charslot(slot = "m", name = "avg_4121_zuole_1#3$1")] [name="左乐"]当时那人——是你? [charslot(slot = "m", name = "avg_npc_1871_1#11$1")] [name="莫佚"]当然是我!不然谁还会在司岁台抓人的时候出手捣乱? [charslot(slot = "m", name = "avg_npc_1871_1#6$1")] [name="莫佚"]看在我特意救了你一命的分上,你能不能记我一点好? [charslot(slot = "m", name = "avg_4121_zuole_1#1$1")] [name="左乐"]——! [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_2135_1#1$1",posfrom="250,0",posto="80,0",duration=0.8,block=false)] [delay(time=0.2)] [charslot(slot = "l", name = "avg_npc_1871_1#1$1",posfrom="0,0",posto="-50,0",duration=0.3,block=true)] [delay(time=0.3)] [PlaySound(key="$d_avg_attack_heavy")] [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",posfrom="-40,0",posto="100,0",duration=0.12,block=true)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.8)] [Effect(name="$e_vanish", layer = 1,x=80)] [charslot(slot = "m",afrom=1,ato=0,duration=0.8,block=true)] [delay(time=2)] [charslot(slot = "r",posfrom="100,0",posto="0,0",duration=1.2,isblock=true)] [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r",isblock=true)] [name="左乐"]附近伥物猖獗,姑娘—— [charslot(slot = "r", name = "avg_4121_zuole_1#3$1",focus="r")] [name="左乐"]......你小心点。 [charslot(slot = "l", name = "avg_npc_1871_1#9$1",focus="l")] [name="莫佚"]该死......这些鬼东西全冒出来了,情况比我想的还要紧张点。 [charslot(slot = "l", name = "avg_npc_1871_1#9$1",focus="l")] [name="莫佚"]废话少说,你从界园里带出来的东西呢? [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]什么......?你也想要? [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]......我不会告诉你。 [dialog] [charslot(slot = "l", name = "avg_npc_1871_1#5$1",focus="l")] [multiline(name="莫佚")]你—— [charslot(slot = "l", name = "avg_npc_1871_1#3$1",focus="l")] [multiline(name="莫佚")]唉......! [multiline] [dialog] [charslot] 少女转身,指向四周依然在不断聚拢而来的字伥。 [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [charslot(slot = "l", name = "avg_npc_1871_1#1$1",posfrom="-50,0",posto="-50,0",focus="l",isblock=true)] [name="莫佚"]不听我的话,你要是有办法对付这些东西,我也没意见。 [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]啊? [charslot(slot = "l", name = "avg_npc_1871_1#1$1",posfrom="-50,0",posto="-50,0",focus="l")] [name="莫佚"]那枚信物,你知道该怎么用? [charslot(slot = "r", name = "avg_4121_zuole_1#2$1",focus="r")] [name="左乐"]我......不知。 [charslot(slot = "l", name = "avg_npc_1871_1#4$1",posfrom="-50,0",posto="-50,0",focus="l")] [name="莫佚"]那就别废话,快点拿出来! [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]......! [dialog] [charslot] 犹豫片刻后,左乐终于从口袋里掏出了那只被小心保存起来的“玩偶”。 [dialog] [ShowItem(image="item_act70_1", fadestyle="horiz_expand_center", fadetime=0.5, offsetx=0, width=200)] [delay(time=1)] [hideitem] [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="l",isblock=true)] [charslot(slot = "l", name = "avg_npc_1871_1#5$1",posfrom="-50,0",posto="-50,0",focus="l",isblock=true)] [name="莫佚"]这个颜色......真的是她。 [charslot(slot = "l", name = "avg_npc_1871_1#10$1",posfrom="-50,0",posto="-50,0",focus="l")] [name="莫佚"]你们是在哪里拿到的? [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]是一间书房,还是一座祠堂? [charslot(slot = "r", name = "avg_4121_zuole_1#2$1",focus="r")] [name="左乐"]我已经记不清了......不知道为什么,我们对界园里的那些事记忆很混乱。 [charslot(slot = "r", name = "avg_4121_zuole_1#1$1",focus="r")] [name="左乐"]我还想问你,这个物件,就是你说的,可以阻止炎国与岁兽开战的东西? [charslot(slot = "l", name = "avg_npc_1871_1#9$1",posfrom="-50,0",posto="-50,0",focus="l")] [name="莫佚"]那是后话了,当务之急是解决这满大街的鬼东西! [dialog] [charslot(slot = "l", posfrom="-50,0",posto="200,0",duration=0.3,isblock=true)] [PlaySound(key="$d_avg_slapcloth_light", volume=1)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [BackgroundTween(xFrom=50, xTo=0, duration=0.5,ease="OutQuad",block=false)] [charslot(slot = "r",afrom=1,ato=1, name = "avg_4121_zuole_1#1$1",posfrom="0,0",posto="-50,0",duration=0.5,ease="OutQuad")] [charslot(slot = "L", action="jump", posto="400,0",afrom=1,ato=0, power=0, times=1, duration=0.5)] 莫佚毫不客气地将物件劈手夺了过来。 [charslot(slot = "r", name = "avg_4121_zuole_1#5$1",focus="r")] [name="左乐"]你——! [dialog] [charslot] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot = "m", name = "avg_npc_1871_1#2$1",posfrom="-400,400",posto="0,0",duration=0.8,isblock=true)] [name="莫佚"]舍尽残局,生之一手—— 少女向前跃身,与左乐拉开距离。 [charslot(slot = "m", name = "avg_4121_zuole_1#4$1")] [name="左乐"](——是那日施展的禁术!) [charslot(slot = "m", name = "avg_4121_zuole_1#5$1")] [name="左乐"]等等,不可以在百灶城中—— [charslot(slot = "m", name = "avg_npc_1871_1#3$1")] [name="莫佚"]点墨俯仰成青简,春秋开阖叙说人—— [charslot(slot = "m", name = "avg_npc_1871_1#9$1")] [name="莫佚"]山海之众敦请,一十二之五,承名为颉,现! [dialog] [charslot] [PlaySound(key="$d_avg_magic_5", volume=1)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=false)] [backgroundTween(xScaleTo=1.3, yScaleTo=1.3, duration=1, block=false)] [Background(image="bg_yanshabbyroom",screenadapt="coverall",xScale=1.2, yScale=1.2,fadetime=1)] [delay(time=1.5)] 少女手持信物,神情严肃,一通咒言念罢—— 却似乎......什么都没有发生? [charslot(slot = "m", name = "avg_npc_1871_1#10$1")] [name="莫佚"]唔......看来不是这么用的。 [charslot(slot = "m", name = "avg_npc_1871_1#1$1")] [name="莫佚"]猜错了啊...... [charslot(slot = "m", name = "avg_4121_zuole_1#5$1")] [name="左乐"]你?! [charslot(slot = "m", name = "avg_npc_1871_1#1$1")] [name="莫佚"]算了,那也正好。 [charslot(slot = "m", name = "avg_npc_1871_1#6$1")] [name="莫佚"]这东西再借我用用,等我研究清楚了,再还给你。 [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="200,0",afrom=1,ato=0, power=0, times=1, duration=0.5,isblock=true)] [dialog] [charslot] [PlaySound(key="$rungeneral")] [charslot(slot = "m", name = "avg_4121_zuole_1#1$1",posfrom="-150,0",posto="0,0",afrom=1,ato=0,duration=0.5,isblock=true)] [name="左乐"]站住!休走! [dialog] [charslot] [PlaySound(key="$d_avg_clothmovement", volume=1)] [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="70_g1_tjoutside",screenadapt="coverall")] [Delay(time=2)] [bgeffect(name="$eb_cnclouds",layer=1)] [bgeffect(name="$eb_sunlight_l",layer=2, x=-600,y=150)] [PlaySound(key="$d_avg_fog_blowaway", volume=0.5)] [PlaySound(key="$d_avg_drtywndblw", loop=true,channel="bgs",volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [animtext(id = "at1", name = "group_location_stamp", style="avg_only_medium", pos = "-400,-200", block = false)]望日前两日 辰时 [delay(time=3)] [animtextclean] [delay(time=1)] [StopSound(channel="bgs", fadetime=2)] [playMusic(intro="$newhope01_intro",key="$newhope01_loop", volume=0.6)] [delay(time=2)] [charslot(slot = "m", name = "avg_1050_chen3_1#1$2",duration=0.8)] [delay(time=0.8)] [name="陈"]太阳出来的时候,那些怪物就消失了。 [charslot(slot = "m", name = "avg_1050_chen3_1#1$2")] [name="陈"]看上去,它们都是从这里跑出来的,这里就是源头了。 [charslot(slot = "m", name = "avg_1050_chen3_1#5$2")] [name="陈"]天镜阁......这里就是天镜阁? [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_2128_1#1$1",duration=1)] [delay(time=1.2)] [name="冷漠的女性"]什么人? [charslot(slot = "m", name = "avg_npc_2128_1#8$1")] [name="冷漠的女性"]站住! [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [bgeffect] [Background] [Image]